So, did you guys vote or did you just stay at home playing Halo 4? One will determine the fate of our country for the next four years while the other the fate of the universe. From that perspective the choice seems rather simple. But enough about that! Onwards to the industry’s current juggernaut. After that, get ready for a full on console launch come this Sunday. Too bad you won’t see any of those games here. I’m saving those for a special Coming Soon this Friday.
Earlier this morning Ubisoft announced via Twitter that the first of two pieces of Assassins Creed 2 DLC will be available next week.
Gamers everywhere has one primary complaint about DLC in general. Namely, they feel that DLC is basically just content that should’ve been included in the retail disk in the first place. Some even go so far to say that DLC are content that is purposefully cut from the retail disk just so they can charge for it down the line. Although there is some precedent for the latter based off of speculation, none has ever really been confirmed. Until now.
Unfortunately, I didn’t start writing my articles until 2 weeks into February which means I have no data for January and the February numbers are going to be a little smaller than it should be. Also, I did miss about 2 articles, one in October and one in June, so those monthly numbers are also a little short too, but given the outrageous numbers of October, it shouldn’t change the picture that much. Let’s start with number of titles per system. Meet the little chart I made just to show that.
Click on both pictures to see the full picture.
Is it any surprise that the system with the most releases each month is the DS with the Wii not very far behind? Given how cheap it is to develop a DS game compared to say a 1080p capable, 60 frames per second game for the PS3, publishers have found a place where they can make some easy money.
Trailing behind consistently month to month are the PSP releases. Oddly enough, it’s more than I thought it would be. I’ve lost count just how many articles I’ve written that didn’t have a single PSP release for that week. Thanks to multiplatform releases for titles like Rainy with a Chance of Meatballs and just about every other movie licensed games, the PSP releases got a nice little bump each month, but that’s the only thing really keeping the numbers afloat these days. Other than that, the numbers remain fairly low every month. I just don’t understand why the system itself keeps selling well every month.
Resident Evil 5
As you can see from the chart and the raw numbers, March was unusually active. I never realized this, but March is kind of a dumping grounds for publishers who wants to release titles, in this case Resident Evil 5, that they don’t want to compete with the other titles that comes out during the holiday season. Also if you look at Nintendo releases, they tend to be around even when a big game is coming out. It’s kinda like how a chick flick could do well in theaters despite the fact that it came out at the same time as a blockbuster movie. They call it counter programming. On the week Resident Evil 5 came out, the PS3 and the Xbox 360 releases basically throttled back, but the DS and the Wii instead pumped out more releases on this week alone. The two systems didn’t let off in releases until April came around.
April is also kind of a strange month. The releases just plummeted. Could it be because everyone decided to clump their releases in the previous month with Resident Evil 5 or maybe further back to next month with… InFamous? Honestly I don’t know.
Everyone talks about how there’s a lull in releases during the summer months. What’s odd is that those months are nothing compared to the lull in Winter. If you ask me, the only thing “dry” about the Summer months are the number of big releases, and even those aren’t that bad either. InFamous and Prototype came out around this time, and Wii Sports Resort came out near the end of Summer. My guess is that relatively speaking, the Summer releases are nothing compared to what’s about to come.
Assassin’s Creed 2
As expected, the number of releases for all the systems surges once the holiday season arrives. One thing I didn’t expect was just how sudden the surge is. The article I wrote on the first week of September had about 10 games, which is just a little bit below average compared to the weeks before it. The second week of September had about 30. From there, the numbers just ballooned. Oddly enough, the surge peaked in October. I was expecting the peak to be in November. Once Black Friday passes by, the game releases drops dramatically. One week, over 30 games came out. The next only about 15. From there, the game releases across the platforms just keep on dropping all the way below double digits.
It’s funny how Fall has the biggest impact on video game releases year round. Winter releases are the lowest compared to even the Summer months because of how much games came out in Fall. The Spring releases sees a slight surge because they’re games that didn’t want to compete with the triple-A titles that came out in Fall. Summer might be the only month that is the least affected by Fall. The 6 month buffer zone between the end of Fall and the beginning of Summer is enough to normalize the release schedule. Fall’s only effect on Summer might be how some publishers would push back some titles out of the Summer season to the Fall season. I might even theorize that if there is no such thing as a holiday season, the numbers you see in Summer is what you see all year round.
Join me next week as I break down the games by genre.
Today Ubisoft has revealed more info about their two upcoming Assassin’s Creed 2 DLC, The Battle for Forli and Bonfire of the Vanities. These two packs will fill in the missing memory sequences, numbers 12 and 13 respectively.