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Twilight Princess is truly the second greatest adventure of all-time. It shows off the innovation of the Wii, while also showcasing the visual output the console is also capable of attaining. Twilight Princess is long and challenging while simple and engaging enough to keep you at the controls.
The one negative this game does have against it is the all too familiar feel from Zelda games of old. However, since most of those, if not all, are considered gaming masterpieces it’s not a huge blemish on the game. In fact Twilight Princess also adds to the Legend with redesigned weapons, crazy new dungeons bosses, and of course thought inducing puzzles. The game is huge, but of course with so many familiar locales it makes the gamer feel more at home than overwhelmed. With all the missions, dungeons, side quests, and secrets hidden throughout Hyrule traversing the overworld is fun and relaxing.
The Wii controls feel comfortable and intuitive. Never before has a game of this magnitude been so accessible. From sword to bow and arrows to anything in you inventory it is all just so easy and literally at you fingertips. The menus are easy to read and uncluttered providing an easy viewing format for veteran gamers as well as the novice.
Nintendo did a fantastic job melding the traditions from such a long standing game as Zelda with innovations in gameplay. While certainly not the best Zelda ever, I think that title still belongs to Ocarina of Time, Twilight Princess is a great showcase for the Wii now and in the future. The game is an absolute masterpiece and a definite must own for any self respecting Zelda fan or Wii owner out there.
Graphics: Certainly a glimpse of what the Wii is capable of graphically. Hyrule is visually stunning whether during the day, night, or even in twilight.
Story: Many of the elements have been used before in other Zelda’s, especially Ocarina of Time. Twilight Princess isn’t groundbreaking or original, even within the Zelda series, but the game executes and delivers so well that no matter how over used the story is it still feels fresh enough to play through. Although I will say, come sooner or later they will need to start mixing it up again or run the risk of being overly repetitive.
Gameplay: The Wii controls are perfect, innovative and make this game accessible to gamers of all experience. The continuity and familiarity of content and controls give a sense of comfort, while the enhancements keep the game from felling stale. It’s a masterpiece in control and artistic style.
Music and Sound FX: The lack of voice acting is somewhat disturbing… no matter what excuse Nintendo wants to use. There is no reason why NPCs should not be voiced. Other wise the music is stellar as usual and the sound effects compliment the visuals wholeheartedly combining for a realistic experience.
Game Over: Twilight Princess ushers in the era of the Nintendo Wii and innovative control in a resounding manner. Link is truly a badass in this game whether in human or wolf form. And everything from the mood to the visual style complements one another and shows the team took the time to ensure of it. On the flip side how many times can we play virtually a variation of the same game before we grow tired of it completely? Ocarina of Time by far is the gold standard, possibly in all of gaming, but what made that game so great were the innovations that it introduced. Note to Nintendo not every Zelda game needs to be its clone.
4 out of 5















