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Valkyrie Profile: Covenant of the Plume Review

July 6, 2009

Replaying games, especially ones that doesn’t have a multiplayer component, usually depend on the game’s replay value.  What incentives are there to replaying the game?  Are there different paths that you can take through the game?  Other factors come into play of course.  I’ve never come across one where replaying the game is basically mandatory.  That was before I played Covenant of the Plume.

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Peggle Dual Shot

March 3, 2009

By now, I don’t think Peggle even needs any kind of an introduction.  In case you do, here it is.  You shoot balls at a layout of pegs.  Any peg that’s hit by the ball disappears after the ball falls off the screen.  The object of every level is to clear out all the orange pegs.  Simple right?  It is.  And therein lies the beauty of it. Read more

Lord of the Rings: Conquest

January 13, 2009

You’d think by now they’d stop making games based off the Lord of the Rings movie license.  After all, the last one in the trilogy came out over 5 years ago.  That’s right!  It’s been that long!  When you play this game, you really can’t help but feel like the delivery truck that was delivering this game to retail stores went through some portal that propelled the truck 5 years into the future before it finally reached store shelves because the game feels very, very 2003. Read more

Chrono Trigger

December 1, 2008

The seminal RPG of the Super NES gloriously returns on the DS. Read more

EndWar

November 4, 2008

The console versions of Tom Clancy’s EndWar are tactical games played in real time, complete with voice commands and high production values. Seemingly as an afterthought, we have the game of the same name for the PSP and the DS, and what results has little in common with its bigger cousin. The handheld version is turn based, and as far as graphics are concerned it looks like it was produced with the leftover budget of its 360 and PS3 brethren.

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Castlevania: Order of Ecclesia

October 25, 2008

The Castlevania series took a slight misstep with the last iteration, Portrait of Ruin.  It was short, a bit too cartoony, and a little bit easy.  Fortunately, the newest iteration in the Castlevania series, Castlevania: Order of Ecclesia, will fix that.

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Contra 4

October 23, 2008

Contra 4 is a solid 2D platforming shooter much like all of its predecessor. Though the graphics harken back to the 2D platformers of the Super NES era, and farther back, the gameplay is really what counts. The simple mechanics of jumping and shooting have so much depth in them that the entire game feels fresh through out. It also helps when the game diversify what it is that you actually do from level to level as well. Read more

Professor Layton and the Curious Village

February 10, 2008

Sometimes, all it takes is a new game in a given genre to remind us why said genre is good.  Even a dead one like the Point and Click Adventure genre.  Professor Layton and the Curious Village does a fine job of reminding us veteran gamer who loved Point and Click Adventure games why we loved them in the first place. Read more

Geometry Wars Galaxies

November 22, 2007



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Publisher: Sierra
Developer: Sierra
Platform: Wii, DS
Genre: Arcade, Shooter
Players: Single, Multiplayer
Input: Wii Classic Controller, Wii Remote, Nunchuk, Touchscreen, Gamepad
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Discuss This Game

If I were to go back to before the Xbox 360 came out and told myself that one of the best games that’s going to be on the 360, home of graphical powerhouses like Gears of War and Bioshock, is a game with graphics that’s only marginally better than those old school vector graphics arcade games, I wouldn’t believe a word of it.  He/I would also be dead wrong.  Geometry Wars Retro Evolved instantly became a killer app for the 360 on launch day, and ever since, people have been clamoring for a sequel.  Those people got their wish.  Just not exactly how they hoped it would be. Read more

Final Fantasy: Revenant Wings Review

November 21, 2007

Final Fantasy XII: Revenant Wings should already be considered one of the better games on the DS, it is well worth the price of admission but can run a tad long, especially if you plan to gain the magical 100% completion mark. It is versatile enough to be played at home while also watching TV or on the go while at work or waiting for transport with its quick missions and abundant saves. The game had such a great impression on me that I might just have to give FFXII another spin on my PS2.

8.5 out of 10

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