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Alan Wake Review

May 24, 2010

A lot has been made of the amount of time it took Remedy to develop the game Alan Wake. It took nearly five years, and with each passing month the anticipation, expectations and yes even skepticism grew. Finally on May 18, 2010 we got the game we’ve been eagerly awaiting. Now only one question remains – Does Alan Wake play like a dream or a nightmare?

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Dragon Age Origins: Awakening Review

May 22, 2010

You can never have too much of a good thing. Having spent a mere 130 hours playing Dragon Age Origins and considering (briefly) taking a break, I didn’t think twice about downloading the Awakening expansion pack. It’s Dragon Age 1.5, and it gave me a perfect excuse to continue my journey into the land of Ferelden.

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DRAGON AGE ORIGINS Review

March 24, 2010

125 hours. That’s how long it took me to finally finish this behemoth. And you know what? I’d gladly play one hundred more hours in Dragon Age Origins, but I have to get back to living my life.

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Final Fantasy XIII Review

March 22, 2010

Have you ever stop to ask yourself what it is that you like about Role Playing Games? Is it the epic battles? The story? Exploring another world? The ability to play around with your party’s stats? The sense of leveling and getting stronger? Put it this way, if you don’t know what it is that you like about RPGs, you will after playing Final Fantasy 13.

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Mass Effect 2 Review

February 18, 2010

Bioware has a very ambitious plan for the Mass Effect trilogy. Namely, they’re aiming to make a trilogy in the truest sense of the word. They want to tell a story so big that one game alone isn’t going to be enough. They even want to tell side stories within the universe that don’t start and end in one game. But it still has to be a game, and like any good game, it can’t discount the player. They must have their part in shaping the story. These are all big aspirations, but with Mass Effect 2, it’s starting to get much closer to reality.

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Bayonetta Review

February 11, 2010

I believe Captain Jack Sparrow of Pirates of Caribbean fame said it best. Another character, upon seeing his little improvised “catapult”, told Jack that he was mad. “Thank goodness for that,” replied Jack “Because if I wasn’t, this’d probably never work.” That was right before he fires off the canon that basically propelled him through the air back to his ship. The lesson? Sometimes crazy works, and Bayonetta just runs with it. Whether you’re watching a cutscene, pulling of one of the many combos that Bayonetta has in her arsenal, killing bosses about a hundred times bigger than her, or just skating around on her ice skates, Bayonetta is desperately trying to get a picture of herself into the dictionary under “crazy”. But who am I argue reason when crazy just works so well.

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BROTHERS IN ARMS: HELL’S HIGHWAY Review

January 12, 2010

Yeah, I know: there are so many WWII shooters out there that it’s hard to tell them apart. But the Brothers in Arms series, with the latest installment being Hell’s Highway, is different enough to distinguish it from all the rest of the other Nazi killers on the market.  The major draw here is the use of fire and maneuver tactics. The key to success-and survival- is the smart execution of the Four F’s: Find, Fix, Flank, and Finish. As in previous installments, simply running and gunning is the quickest way to get your entire squad killed. Superior tactics is more important than raw firepower.

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TEKKEN 6 Review

November 16, 2009

Between Namco Bandai’s two fighting franchises: Soul Calibur and Tekken, I’ve always preferred Soul Calibur. I like the full 3D movement and more natural, instinctual feel of it. Tekken is more dial-a-combo and is also more accurately a 2.5D fighter. However, that in no way detracts from the excellence that is Tekken 6. It is deep and refined in its own combo-happy way.

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Call of Duty: Modern Warfare 2 Review

November 12, 2009

Do you remember when the Xbox 360 first came out, and the one game that made the 360 worth buying was Call of Duty 2? I remember playing that game well into the morning hours for a good week. I couldn’t believe just how good the game looked, and the way the game immersed you into World War II was just unreal. At that time, I honestly didn’t think that games could look any better. Of course, a couple of Gears of Wars and a Call of Duty 4 later, games did look better, but I’ll never forget that feeling the first time I walked around a little French hamlet and just being in awe of all the details on the houses and the streets. Or that part when the Germans were storming a Russian building and the Russians inside starts screaming and shouting to steel themselves for the assault. Why am I bringing this up? Because, I felt it again. After all these years and all the games that came out in between, I am once again find myself in awe.

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Borderlands Review

November 11, 2009

I received a writing book, the new Ray Stantz toy, and Borderlands in the same day. I thoroughly enjoyed only two of those and neither of them was Borderlands.

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