Armed with an upgradeable beam katana, fauxhawked hitman Travis Touchdown is determined to rise to the top of the killers’ food chain by dispatching the country’s top 10 assassins. The humor in No More Heroes can be crude, but it’s also clever and even surprised me with self-parody. It pokes fun at itself as a video game, going so far as breaking the fourth wall. The voice work is well done and though the plot is razor thin, the dialogue is often hilariously bizarre.
What the game gets right is its over-the-top, violent combat. It’s simple and not incredibly deep. But it’s the execution, so to speak, that makes the action so awesome. The game employs a Zelda inspired Z-targeting system that works great with regards to attack, defense, and evasion. It is an intricate ballet of swordplay that results in ridiculously gushing fountains of blood that looks like a scene out of Kill Bill Vol. 1. You can also grab stunned enemies and slam them to the ground with wrestling moves, as well as annihilate them with random special attacks. It’s raw, visceral fun that’s even better during the boss fights.
The other part of the game is a GTA styled open city, the strangely named Santa Destroy. Unfortunately, it is non-interactive and merely serves as a hub for various activities. The best parts are “assassination gigs” which add parameters to combat situations, but to unlock different ones you have to trudge through lame part time jobs presented as minigames. These minigames accurately depict the dullness of manual labor. Thankfully these are short, so they don’t detract from the overall experience.
No More Heroes is definitely a fun action game for the Wii. When it is a full blown murder simulator, the game shines. When it is a full blown day labor simulator, the game drags.
Pros: Over the top action
Cons: Dull open world
Final Verdict: Praise It